Liveable Cities! πŸ™βœ¨πŸ‘

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What makes a city liveable?

Stability/government, wealth/the economy, inclusion, and cool stuff are the four primary features of liveable cities. Walking should be enjoyable in the city, it should be safe, pleasant, and intriguing. Everyone in 6W has created a Minecraft city that they are striving to make liveable.

Cool stuff, wealth, inclusiveness, and stability. ✨πŸ₯– (VectorStock, Icon Finder, iStock, Duke Med)

Parliament & Stablitity!

MAS (our liveable city) has a three-house government (lower, higher, and central house). This ensures that each legislation is passed by around 150 persons, 20 in the upper house, 42 in the lower house, and 88 in the central house. The Upper House is presided over by the President, in the same way as the Senate is presided over by the Senate President in the Australian Parliament; this also applies to the Lower House, which is presided over by the Vice, and the Central House, which is presided over by the Representative. We have a job (with roughly the authority of the VP) called the Representative (or ROMAS) to guarantee that the laws are fair to our citizens.  He or she will preside over the central house, which is the second house through which legislation are passed to become laws. You will note that this house is the largest since it is where more people’s views may be heard. As a representative of the people, the Representative will also attend presidential meetings and seminars with other heads of state. The Representative has played an important role in our democracy. Before entering into any trade agreement with another state, the Representative will engage with the general public to see what they think of the decision. This enables us to always make the best decision for our citizens.

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ROMAS (Representative of MAS) thinking about whether or not to vote on a proposed bill increasing our Public Transit Infrastructure. (Thought bubble: “Our public transit infrastructure could do with some work…”)

Cool Stuff

Cool stuff is important in a city because people need to relax, have fun and do anything other then constantly work. People will be motivated to work more if they are rewarded for their efforts. Having cool things fosters tourism, which brings in money through visas and allows people to support companies like hotels, restaurants, and theme parks. Various attractions enhance the number of people walking in the city, which provides a number of advantages. Various studies conducted in the UK have shown that walking in cities can elicit pleasant emotions and reduce tension, anxiety, and overstimulation. If people choose to walk instead of driving, there would be a considerable reduction in fossil fuel emissions from cars.

Wealth/The Economy

The wealthiest cities are stable and able to purchase a range of resources that can considerably benefit their community. A city can become wealthy in a variety of ways. Some of the most popular and successful methods to make money in Wayne’s World are to manufacture or sell a scarce and distinctive resource. Many stores have been established all around the world. Each shop’s major opponent is the world bank, which has boundless resources and can quickly undercut your pricing. You will also require excellent financial contingency planning in case people lose interest in your product and a large number of products to sell. Another fantastic potential is to establish a “city brand.” My city has built a city brand around innovation and technology by selling its crypto currency (AmpereCoin) and accepting it as a valid form of payment. The common currency in Wayne’s World is red tulips.

Some of our large wealth in Wayne’s World. πŸ’²πŸ’²πŸŒΉπŸŒΉ (Not including our large stash of crypto)

Crypto

In Wayne’s World 5, I have created a crypto currency called AmpereCoin. It works similar to bitcoin, having Ai’s (Our take on a Satoshi), it’s value also fluctuates based on demand. I have created my own ledger and I have begun to slowly implement a system similar to blockchain which checks if each purchase has been seen on a majority of ledgers.

If anyone wants to they can access a copy of the ledger here: AMP Ledger.xlsx

Resources/Inclusivity 1

People may purchase resources because they are deemed valuable or useful for a variety of reasons. The most valuable resources are those that are useful, scarce, and functioning. Wood, different stones, and sand are crucial building materials that may also be used to make tools. Because these materials are helpful, many people will want to acquire and utilise them. We have several goods that can be crafted/smelted into something else, which expands its many uses even more. To make the most of your resources, you should be a versatile builder who can mix function and aesthetics while being resourceful.

Resource Storageβœ¨πŸŒ‡

Inclusivity 2

Having a reliable and varied food source prevents famine and allows you to cater for people who can not or choose not to eat a certain food. This allows your city to be inclusive to all religions and have a variety of food. We also have a dam in our city which allows us to have enough drinking water for out citizens.

Inclusivity 3

We should have public spaces and areas for people to enjoy in our cities since they are for anybody to use, offering a place to rest, dine, or work. They offer minor conveniences such as shade, bike parking, and seats. They benefit local businesses by encouraging people to stay longer, and they provide a point of attraction for locals and visitors to enjoy. Another reason for libraries and public spaces is for people who may not be able to purchase books or movies. They can view movies at the city-owned theatre for a lot less money than they can buy a TV and dvds.

Previous Reflection on Wayne’s World.

Work done on the electricity grid which heavily inspired our electric infrastructure

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