Year 9 Media Portfolio

My partner, Jordan, and I’s task were to come up with an idea to create into a documentary.

We came up with our idea by taking a video game, Fortnite, and making it comedic and easy to follow. We did not take much inspiration for the film, however, we did watch skit videos on YouTube to help create our film. We had other ideas for the film such as following someone else for a day in the life type film but we ended up going for just me and Jordan in a Fortnite day in the life because it was easier and only needed 2 people. Most people found our idea funny and half liked and disliked the idea. I think if we did give the idea more time to develop we could have had some better ideas or just added on to our script in general.

We used a camera with a tripod to get started with our filming straight away and used our script which we created earlier on Celtx. We worked well on our use of the cameras and tripod, however, we did not have any extra audio devices which had an effect on our final product. We also needed to make sure we thought about our angles which also had an effect on the final product

We both had input on our editing project, however, I did most of the actual editing process because Jordan was away. We used transitions and audio effects in premiere pro to emphasize the video. We used some audio websites for music and other sound effects. Our editing went very quickly and smoothly making the process really easy. Again, we would definitely next time use microphones and also make sure we have time to edit together.

The best aspect of our film is that we stuck to our main idea and theme our whole time and made sure it stayed like that for the whole production process. Our main improvements that need to be made are our audio technology and timing. I learned that it can be quite easy at times to act and perform a script that you have gone through with the person you are working with and make changes as the production goes on. Next time we must make sure that we have set aside time to edit with both of us present and to have better use of audion during the main production using additional microphones for better sound quality and to improve the quality of our overall film.

Structure Engineering for Earthquake Simulation

The focus of our project was to create a structure, with my partner Charlie, that is 60cm tall out of pasta and blue-tac to withstand an earthquake simulation. In our lessons, we learned that earthquakes can destroy natural and man-made structures and can cause many fatalities. Many buildings lack the resistance to withstand earthquakes because their design is deficient. Through our research, we found that flexible bases really help to absorb the energy produced by an earthquake.

We encountered communication problems due to Charlie having an injury and not being at school the day we did our initial prototype. I communicated to Charlie through text to inform him about the progress I had made on our building and we solved our communication problem. When it came to the final building, we both had the same ideas and put it together fairly easily with minimal problems until we reached the testing and saw our building bend straight away due to the extra weight added.

Building of the base on our finial build

Having both Charlie and I working on our project helped us design and contribute ideas to our final product. We both learned new collaboration skills by listening to each other’s points of view using the greatest ideas to move towards our structure.

Our final structure had an effective base however it did not quite reach the desired height of 60cm. If I was to do the project again I would have made sure to have a design before the actual building process to make sure if one of us had been away there is still a way to complete the structure. Also, to make the structure reach 60cm on both runs of the simulation I would make the structure taller and stronger to support the bending issue.

Our first building prototype